
Seer build
Official Beginner Setup — Reverent
Bellring Games' official starter loadout for the Reverent Seer, from the official Discord.
OfficialBeginnerReverent
Bellring Games' recommended beginner setup for the Reverent Seer, published in the official Mistfall Hunter Discord. The official loadout selects Punishment Rune, Burst Rune, Intimidation Rune, Wind Surge, Healing Art on the skill side, allocates 8 talent points, and flags 5 affixes as the gear priorities to hunt for. Open it in the editor below — skills and talents come pre-filled exactly as published, and any change you make becomes your own shareable link.
Selected skills (5)
The setup selects these on top of the weapon's basic kit — each class's core weapon actions are always available and are not part of the selection.

Punishment RuneCatalyst
Hold to chant, then summon a Punishment Rune at the target location, continuously dealing Magic Damage to the enemy with the lowest Health within range. The Punishment Rune prioritizes attacking enemy players and deals more Magic Damage to them. Punishment Rune is a Construct, more durable in trio mode.

Burst RuneCatalyst
Hold to chant, then call down a runic impact on the target area, dealing Magic Damage to all enemies within range and recovering Psionic Energy based on the number of enemies hit. The Burst Rune leaves rune energy on the ground for a period of time. Enemies who come into contact with the rune energy will be marked by the rune. After a delay, the mark will explode, dealing Magic Damage and inflicting stagger. Magic orbs passing through the Reverent's Burst Rune carry its energy, marking enemies they hit. Burst Rune is a Construct.

Intimidation RuneCatalyst
After using the skill, immediately summon an Intimidation Rune nearby, dealing Magic Damage to all enemies in the area and knocking them back. When the Intimidation Rune is shattered, it deals Magic Damage again to all enemies in the area and knocks them back. Intimidation Rune is a Construct. Summoning Intimidation Runes does not consume Psionic Energy.

Wind SurgeCatalyst
After using the skill, launch a high-pressure cyclone toward the crosshair direction, dealing Magic Damage and knocking back all enemies within range.

Healing ArtCatalyst
Hold to perform Area Targeting, restoring Health to selected units. Healing Art cannot be used on downed targets and has limited uses per match, with more uses available in trio mode.
Talent allocation (8 points)
Grouped by the in-game talent rings. Prerequisite chains in the official allocation are complete — the whole set loads legally into the editor.
Art of Offense and Defense

Potent WoundingLv 2
Hold Major Action to chant, consuming more Psionic Energy to fire an enhanced orb with a higher Damage Multiplier.

Enhanced TrackingLv 2
After firing two enhanced orbs, the next enhanced orb will have greatly increased flight speed and tracking effect.
Path of Asceticism

SustainLv 9
The enhanced orb recovers Psionic Energy after landing a critical hit. The more Psionic Energy the enhanced orb consumes, the more Psionic Energy it recovers. If the critical hit strikes a player, it recovers even more Psionic Energy.

Self-PreservationLv 9
Gain a shield when performing Breakaway. This effect has a cooldown. Shield value scales with Attack.
Healing Art Enhancement

Deep HealingLv 5
Healing Art recovers additional Health based on the target's missing Health.

PurifyLv 5
Healing Art removes all debuffs with remaining duration from the target.
Counter Rune

SynergyLv 6
While within the range of your own Punishment Rune, hitting an enemy with your magic orb immediately triggers a follow-up attack from the Punishment Rune. The more Psionic Energy consumed by the magic orb that hits the enemy, the higher the Damage Multiplier of the follow-up attack. Follow-up attacks triggered by enhanced orbs restore Psionic Energy to the Reverent.
Wind Surge Enhancement

Opportunist StrikeLv 3
Enemies hit by Wind Surge are Stunned for a period of time if hit again by an enhanced orb within a short period. The more Psionic Energy the enhanced orb consumes, the longer the Stunned effect lasts.
Key affixes (5)
The gear priorities the official setup calls out. The source lists them without slot assignments, so they are shown the same way here — hunt for them on whatever slots roll them.

Eloquence(Utility) — Increases Chanting Speed. Upon reaching a certain level, chanting cannot be interrupted by minor Impact. Cooldown: Xs.

Valor(Offensive) — Increases Attack. Upon reaching a certain level, also increases Defense Penetration.

Ranged(Offensive) — If the distance between you and the target is greater than X meters when hit, temporarily increase Physical Damage and Magic Damage. Upon reaching a certain level, increase ranged damage's effective range. Effective Range: Different ranged attacks have different Effective Ranges. Beyond the Effective Range, both DMG and Impact will diminish.

Creation(Utility) — Increases the duration of Constructs. Upon reaching a certain level, successfully summoning a Construct increases Physical Damage and Magic Damage for a period of time. Constructs: Objects generated by players that have a limited lifespan and can be destroyed are collectively referred to as Constructs, such as: the Seer's Rune Pillar, Frostbite Trap, Eye of True Sight, mushroom traps from Spore Arrow, Forbidden Gate, etc.

Seamless(Utility) — Increases Skill Cooldown Speed. Upon reaching a certain level, knocking down a Gyldhunter reduces skill cooldowns currently in progress.
Outgrown the starter setup? Fork it — change anything, and the link becomes your build.
Open & fork this buildLoadout as published by Bellring Games; validated against game data as of the 2026-08-06 update. Skill, talent and affix text is in-game text © Bellring Games. Affix values are intentionally not tracked — check exact numbers in game.